Services
We built Exitwise end to end: the game, its backend, the rooms, the leaderboards, the moderation and the store releases. We can build yours the same way.
- Your app or gameAndroid, iOS, Unity and the web
- Multiplayer and communityRooms, profiles, leaderboards and moderation
- The backendSign-in, cloud saves, functions and security rules
- Release and growStore listings, analytics, ads and purchases
What we build
Each of these runs in our own products today, so you can try the real thing before you write to us.
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Android and iOS apps
Native Android apps in Kotlin, or Android and iOS from one codebase with Kotlin Multiplatform. Live wallpapers, Quick Settings tiles, work that's light on the battery, and purchases that follow the user to a new phone.
Built withSee it in -
Games
Unity games for phones and the browser: level generators with fixed seeds and tests that prove every level can be solved, a real introduction for every new mechanic, sound and haptics, and WebGL builds that play on any computer.
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Websites and web apps
Fast websites with no trackers, like this one: product pages, wikis, privacy policies, and live pages that read a game's data straight from its database.
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Backends and real-time multiplayer
Firebase backends: sign-in that starts anonymous and links to Google later, cloud saves that merge between devices, Cloud Functions, and security rules tested on the emulator. Rooms where friends race on the same board, with invite links that open the app on Android and the browser game anywhere else.
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Community features
Accounts, profiles, leaderboards, friends and achievements, and the moderation that keeps them friendly: name filters, picture checks with Google Cloud Vision, reports and blocking.
Built withSee it in- Profiles and moderation
- VHubFriends and achievements, coming soon
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Store releases and release automation
Google Play listings, screenshots, privacy and data-safety answers, signing keys, and an automated pipeline that builds the signed bundle, picks the next version code, checks the package and its signing key, and releases to internal testing before production.
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Analytics, ads and in-app purchases
Firebase Analytics and Crashlytics with an event for every step that matters, ads through mediation behind Google's consent forms for the EU and US states, a banner that never covers the controls, rewarded videos, and in-app purchases with restore.
Built withSee it in
See it working
Not mockups: these are live parts of our own products, and you can open every one of them.
Global ranking
The game's four global boards, read live by this website without signing in.
Open the rankingRace friends by code
One invite link opens the app on Android and the browser game everywhere else. This is the picture a friend gets.
Exitwise in your browser
The full Unity game as a WebGL build, with your Google account's progress.
Custom maps
Players publish their own levels, under rules they accept first.
Two wikis
Every obstacle, powerup, gauge and setting explained, in pages that load instantly.
Speedometer Live Wallpaper
Live gauges drawn on the home screen, a Quick Settings tile, and a one-time purchase.
The full tourMultiplayer & community
How rooms, boards and moderation workHow we work
- Tell us what you needA few lines are enough: what it should do, who it's for, which platforms, and when you need it.
- Get a planWe reply with questions, then a plan for a first version you can put in people's hands.
- Try it as it growsYou get test builds on your phone or in your browser as the work goes, not only at the end.
- Launch and look after itWe prepare the store listing and the privacy answers, release it, and keep an eye on crashes.
- You talk to the person who builds itVGraphics is one engineer, so nothing gets lost between sales, design and code.
- Privacy and store rules from day oneConsent forms where the law asks for them, privacy policies in plain words, and data-safety answers that match the code.
- Tests where they countEvery one of Exitwise's 600 levels is proven solvable by tests, and its security rules are tested before they go live.
Tell us about your project
Write a few lines about what you'd like to build. We reply in English or Greek.