A man in a fedora and a long coat stands at the wrought-iron railings of Palermo's seafront at night, a black cat on the rail beside him, looking over the moonlit sea towards the lamplit promenade, the palms, the cathedral dome and the dark mountain, drawn in gold engraved lines on dark navy

Palermo Noir: the mafia party game for phones and a TV

Hidden roles on your phones. The town on your TV.

A party game for phones and a TV

Everybody plays, even the narrator

Palermo Noir is the hidden-role game Greeks know as Palermo, a cousin of Mafia and Werewolf. It always needed one friend who sat out: the narrator who knew every secret and counted the votes. Here the game takes that job. Every phone holds its player's secret card, the TV shows the town square, and a deep noir voice runs every night and every day, in English or Greek.

  • 6–14players
  • 14roles
  • 1 TVand your phones
  • EN · ELEnglish or Greek
  • Freeevery role
Six players lean over a café table in a Palermo piazza at night: role cards dealt face down, a candle, an espresso, a black rose and a ballot box, the known killer lighting a match, the doctor, the police officer, the mayor, the lawyer and the madman with his mask, drawn in gold engraved lines on navy
Chapter 1 · The deal

One phone each, one TV for the room

You need 6 to 14 players, a phone each, and a screen the whole room can see: a smart TV's browser or a laptop on the TV. Nobody installs anything.

Each of you has a role. Press and hold your card to see it… and show it to no one.

The narrator
  1. Open a room. The host opens Palermo Noir on their phone and taps Create a room.
  2. Put the town on the TV. Open vgraphics.gr/tv in the TV's browser and type the room code. Friends scan the QR code on the screen to join.
  3. Choose the rules. Classic, Quick or Full house, or your own: the host picks the roles and the timers, and the TV shows the roles in play.
  4. Hold to see your card. Everyone gets a secret role. Your card shows only while you hold it, and every card has the same frame.
A man in a fedora lights a match on a rooftop terrace above the sleeping city of Palermo: domes, bell towers and a thousand windows down to the harbour, the moon behind thin clouds, a cat on a chimney, in gold engraved lines on navy
Chapter 2 · The night

The town sleeps, two taps each

The TV goes dark and the narrator sends the town to sleep. Every phone asks for two taps: your role's move, or who you trust, then who you suspect. So every phone looks the same, and nobody can tell who did what. On the first night the killers only meet each other and the Police Officer learns the Known Killer's face; from the second night the killers choose a victim.

The town is whispering. Which name do you hear?

The narrator
  • 2 tapson every phone
  • 45 snight timer by default
  • Silentphones never make a sound
  • 1 victimfrom the second night
Six suspects stand apart around a lit street lamp in a Palermo piazza at midnight, eyeing each other: the man lighting a match, the doctor, the police officer, the madman on the fountain, the mayor and the lawyer, a black rose on a playing card on the cobbles
Chapter 3 · The day

Accuse, argue, vote

At dawn the narrator tells the town who the killers found, or that the night passed without a murder, and the TV shows the town's rumour: the most suspected name. Then the room argues, and votes someone out of town.

Talk. The killer is among you… and listening.

The narrator
  • 3 mintalk by defaultThe accusation boardPoint at a suspect from your phone; the arrows and counts show live on the TV.
  • 45 sto vote by defaultOpen or secret votesWatch every vote arrive as an arrow, or keep the ballots secret until the end.
  • 20 sto defend a tieTies and last wordsTied players defend themselves and the town votes again. Whoever goes out may say a few last words.
  • 1st outsees every roleThe night announcerFrom then on they tell the dawns, as Greek groups always did.
Who acts by day
A shaft of light falls on an empty chair with a black rose on its seat in the middle of a Palermo piazza at night, the six characters standing around it between two lit street lamps, the cathedral behind like a stage set
Chapter 4 · The verdict

The truth comes out

The game ends the moment one side has won: the town when every killer is out, the killers when they match everyone else, the Madman alone if the town votes him out. Then the TV tells the whole story, and everyone stays in the room to play again.

The last killer has fallen. Palermo can finally sleep in peace. The town wins!

The narrator
  • 1 by 1killers lastEvery card turnedEvery role is shown, then the winners' banner goes up.
  • Every votesecret ones tooThe story of every nightWho the killers chose, who the Doctor saved, and who voted whom.
  • 4awardsAwardsThe sharpest eye, the best liar, the lifesaver and the survivor.
  • XPfor every gameXP and achievementsEvery game counts on your VHub profile, in every VGraphics game.
Who can change the ending
The cast

Every role in the deck

The classic roles are in every game: the Known and the Hidden Killer, the Police Officer, the Doctor and the citizens. The extras unlock as a host plays, or all at once for groups who know Palermo. Scroll the deck.

  • The Known Killer's card: a man in a dark overcoat and a fedora lights a match, a rose pinned to his lapelKillers

    Known Killer

    Every night you and your partners choose a victim. The Police Officer knows who you are.

  • The Hidden Killer's card: a slim figure in a long coat, a fedora pulled low over the face, a rose on the lapelKillers

    Hidden Killer

    Every night you and your partners choose a victim. The Police Officer doesn't know you.

  • The Police Officer's card: an officer in a peaked cap and a buttoned uniform, writing in a notebookTown

    Police Officer

    On the first night you learn who the Known Killer is. Steer the town without giving yourself away.

  • The Doctor's card: a woman in a long coat with a stethoscope and a leather doctor's bagTown

    Doctor

    From the second night, protect one player from the killers, never the same one two nights running.

  • A Citizen's card: a smiling baker in an apron with a basket of breadTown

    Citizen

    No power: listen, accuse, and vote the killers out. Citizens come as a baker, a fisherman, a seamstress and a kiosk owner.

  • The Detective's card: a tall detective in a trench coat and fedora with a pipe and a magnifying glassTown · extra

    Detective

    Each night, check one player: killer or not.

  • The Seer's card: a fortune teller in a patterned headscarf holding a fan of tarot cardsTown · extra

    Seer

    Once a game, at night, learn one player's exact role.

  • The Bulletproof card: a relieved man in a waistcoat holding up a dented pocket watchTown · extra

    Bulletproof

    You survive the killers' first attack on you, and only you are told.

  • The Henchman's card: a young man in braces and a cap, a matchstick in his mouth, twirling a car keyKillers · extra

    Henchman

    You know the killers, but they don't know you. You win with them.

  • The Mayor's card: a stout mayor with a curled moustache, a sash and a ceremonial keyTown · extra

    Mayor

    Reveal yourself during a day: from then on your vote counts twice.

  • The Hunter's card: a countryman in a flat cap and tweed with a hunting horn, his hound at his feetTown · extra

    Hunter

    When you're out, by vote or by night, you take one player with you.

  • The Lawyer's card: a lawyer in a pinstriped suit and round spectacles, a briefcase in one hand, one finger raisedTown · extra

    Lawyer

    You're dealt 5 of 17 power cards, such as Objection!, Alibi and Appeal, and keep 2. Each one works once.

  • The Kamikaze's card: a grinning man in a striped shirt holding up a round cartoon bomb with a sparkling fuseKillers · extra

    Kamikaze

    You're with the killers. Once, during a day, you can take one player down with you.

  • The Madman's card: a man in a rumpled suit with wild hair, holding a cracked harlequin maskSolo · extra

    Madman

    You win alone if the town votes you out, and that ends the game.

The music

Listen to the soundtrack

The music of an evening in Palermo, in the order you hear it: a 1950s Sicilian noir chamber orchestra with staccato strings, clarinet, mandolin and accordion. Hushed for the night, sunny but suspicious at noon, relentless for the vote, and a theme for whoever wins. Press play and keep reading; a small player stays with you down the page.

The Palermo Noir soundtrack cover: a violinist in a fedora and a long coat plays on a Palermo rooftop against a huge full moon, the domes and bell towers below, in gold engraved lines on navy

Track 1 of 9Main Theme

0:001:59

Why your group will love it

A night out, without leaving the sofa

  • Everybody playsThe game deals the cards, runs the nights, counts the votes and keeps the rules, so nobody sits out to narrate.
  • A noir narratorA deep voice on the TV tells every night and every dawn. It never says a name: the names are on the screen.
  • No secret leaksEvery phone shows the same screens and asks for the same taps at night, and your card shows only while you hold it.
  • Any TV, nothing to installA smart TV's browser or a laptop on the TV, and the phones you already have.
  • English or GreekThe narrator, the cards and every screen, in the host's language.
  • Free, every roleUp to 14 players with every role in. Ads only between games, never during one.

What's new

Every update to the game, newest first.

Coming soon

Palermo Noir isn't out yet: its first release will show here, with every update after it.

Questions and answers

Quick answers about playing, rooms and your data.

What is Palermo Noir?

A hidden-role mafia party game for a room of friends, the game Greeks know as Palermo, a cousin of Mafia and Werewolf. Your phone holds your secret card, the TV shows the town, and a noir narrator runs every night, so nobody has to sit out to lead the game.

How many players do we need?

From 6 to 14. By default the town hides two killers up to 11 players, and three from 12. The host picks the roles and the timers before the deal, or starts from a preset: Classic, Quick or Full house.

What do we need to play?

A phone each and one screen the whole room can see: a smart TV's browser, or a laptop on the TV. Open vgraphics.gr/tv on the screen and type the room code; friends scan the QR code to join. Nothing to install.

Is it free?

Yes, with every role in. Ads only show outside play, between games and never during one.

Do I need an account?

No. Join as a guest, or with your free VHub name, which keeps your games, XP and achievements across every VGraphics game. The TV signs in as a screen, never as a person.

Is it for kids?

It's for ages 13 and up. Each phone gives its year of birth once and only an age group is kept, never the year.

Which languages does it speak?

English or Greek. The narrator, the cards and every screen follow the host's language.

When can we play?

Soon: on the web first, then on Android. The first release will show under What's new on this page.

What happens to our data?

A room closes 30 minutes after its last phone goes offline, or 8 hours after it opened, and is deleted 24 hours after it closes. A short summary of each game, with no names, identifiers or votes, is kept for 12 months. Analytics runs only with your consent. The privacy policy has the details.

Where can I read the rules?

In the wiki: every role, every card in the Lawyer's briefcase, and how a round plays, from the deal to the verdict.

For ages 13 and up

Each phone gives its year of birth once, and only an age group is kept, never the year. Players join as a guest or with their VHub name, and the TV signs in as a screen, never as a person.

Privacy policy →

Gather your town

Palermo Noir comes to the web first, then to Android. Free, for 6 to 14 players with a phone each and one TV.